The first worry you must perhaps know about Bunnyz the Nintendo DSi game is that this is not a game for ‘real’ gamers. It’s probably not a game for boys, either and the chances are it’s aimed at kids (unless, again, you love the furry animal). As a direct result of its casual focus, and the happening that there are several titles in the Petz range, (ranging back all the way to Dogz and Catz on the PC) there was never misgiving overly it can be frowned upon.
As you can imagine, I went to currently with some inhibitions. I love bunnies, yes, but I don’t love terrible games - that sadly the better part of my judgement warned me this could be. What I discovered was a game that, whilst not as deep as similar games in the genre (*cough*Nintendogs*cough*), it’s still thoroughly entertaining for short periods, taken regularly. At first, I was unsure who they were aiming their at, but it soon changed. It was upon reaching the title screen so I realised this game might not be for adults or boys - I was met -or rather, cuddled - by an image of cartoon bunnies that oozed cute appeal so thick that I was left talking in sugar coated words for the subsequently 3 hours. An even cuter anime-style bunny girl subsequently navigated me in the process of choosing my first bunny from a surprisingly good span of rabbits - 4 colours in 4 several breeds - I came out in Becky, a white Netherland Dwarf rabbit. From there, you’ll go to the hutch, which is where the majority of the game takes place.
Gameplay is fairly basic and is all controlled amid the touch screen. Unlike Nintendogs, there is no voice control, that to some will be a negative point, but to me was a blessing - not every situation permits you to jabber silly instructions in a cutesy voice, let alone at a games console. Your main job is to remain your bunny exultant by petting, brushing, feeding and playing surrounded by it, as vastly as teaching it how to communicate with you. This is completed through a child's mini-game where you touch letters in the correct order to spell a phrase. It’s not difficult but it’s narrower embarrassing as opposed to repeating a line to a microphone a few times.
To get food and toys, as far as new hutch designs and accessories for dressing up your bunny, you play amusing small amount mini-games. These are all touch controlled and include a light-rpg called ‘Monster’, a balancing game, air hockey, and more. They help to break up the periods of teaching your rabbit how to speak or petting it and are all fun in such a own way. The downside is the they only pop up randomly and can be infrequent, and when properties do pop up you can’t select how game you’ll play, or at what difficulty.
In the end, Bunnyz comes out as one of those games which are best played for 30 seconds every day, rather as opposed to for hours on end. It’s not particularly deep or nonetheless realistic (if you can find me a bunny that asks me how I am and reads hello, please get in contact) but what it does do well is submit a fun distraction and a ridiculously cute little digital friend. It’s more often than not quite cheap to buy as well - and it tends to pop up in sales.
My personal recommendation is too this game should be bought for the younger audience and possibly more aimed towards girls (the candy-floss colour scheme significantly suggests it). It’d probably be a good thought to buy this for a child who wants a pet, as a way of seeing how long they stay interest in looking after it…but be sure to warn them in the future of time that real rabbits don’t speak.
As one final note, I’d such as to say that whilst I’ve never played any of the other Petz games on DS, there’s a fair chance they’ll all be similar to the one, but with the animal and settings somewhat tweaked - so use such review as a rough guide if you wish.
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